Learning from the past

by Stephane Micheloud, July 2009

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IDEAS

Lessons from the past are a good starting place to reveal the reasons for adopting an agile framework for software development.

"The game market decline in the mid-eighties was caused by the increased proportion of inferior games released because of falling hardware costs. The specific logic of each game moved from hardware to software. With this change, the game developers turned to programmers to implement games."
Clinton Keith, Agile Game Development with Scrum

Facts

The "Chaos" report published in 1995 by the Standish Group include several hard facts, for instance:

The Standish report provides several clues on how to fix those problems, eg.

  1. User involvement
  2. Executive management support
  3. Clear requirements
  4. Proper planning
  5. Realistic expectations
  6. Smaller project milestones

Des études internes chez Systematic montrent que le coût de résolution d'un défaut augmentait de 1,6 heures lorsqu'il était détecté dans la phase de codage, de 12 heures lorsqu'il était détecté dans la phase de test et de 23,7 heures lorsqu'il était détecté dans la phase de maintenance.

Three simple truths.

...

Then ask everyone in the room to speak. When someone does'nt speak at the beginning of the retrospective, that person has tacit permission to remain silent for the rest of the session.

Whether you finish planning in the retrospective or incorporate actions into iteration plans, be sure that people sign up and commit to tasks. Without individual commitment, people assume that "the team" will do the task, and no one does it.

Magnified facts

About the Author

Stephane's Picture
Stéphane Micheloud is a senior software engineer. He holds a Ph.D in computer science from EPFL and a M.Sc in computer science from ETHZ. At EPFL he worked on distributed programming and advanced compiler techniques and participated for over six years to the Scala project. Previously he was professor in computer science at HES-SO // Valais in Sierre, Switzerland.
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